Inter-Change
 

 

FULL SPECTRUM WARRIOR

.....

THQ and Pandemic Studios Unveil Full Spectrum Warrior

Squad-based Tactical Action of Full Spectrum Warrior Based Directly on U.S. Army Training System

May 2003 (Newstream) -- THQ® Inc. (NASDAQ: THQI) today unveiled Full Spectrum WarriorTM, an authentic new military tactical-action game with game developer Pandemic Studios. Developed exclusively for the XboxTM videogame system from Microsoft, Full Spectrum Warrior will be unveiled at the Electronic Entertainment Expo and is scheduled to be available in early 2004.

Full Spectrum Warrior is based on a light infantry-training simulator designed by Pandemic Studios for the U.S. Army as a tool to reinforce Army doctrine and squad tactics amongst troops. Full Spectrum Warrior is a squad-based, tactical-action game that delivers the experience of squad level command in the heat of battle. The product was developed with expertise from University of Southern California's Institute for Creative Technologies, which worked with Pandemic to bring state-of-the-art technology to the game. Designed to simulate today's challenges of urban combat missions, Full Spectrum Warrior delivers a level of realism and accuracy that has never been seen in a military-based game.

"This agreement aligns THQ with a proven development studio capable of creating the type of realistic games today's market demands," said Peter Dille, senior vice president, worldwide marketing, THQ. "With its unique tactical-action style of gameplay and roots as an actual U.S. Army training simulator, Full Spectrum Warrior allows players to truly experience the precision and emotion of modern day military operations."

"Our work with the Army produced a compelling and unique game that authentically captures the life of a U.S. Army soldier operating in an urban warzone. Full Spectrum Warrior is a completely new type of game experience that we are extremely excited to bring to consumers," said Josh Resnick, President, Pandemic Studios. "THQ's publishing strength and their keen desire to build this franchise and our business made them the perfect partner for this project."

About Pandemic

Pandemic Studios, LLC is a premier developer of entertainment software for PlayStation®2, Xbox, GameCubeTM, and the PC. Over the last 5 years, industry veterans Josh Resnick and Andrew Goldman have built Pandemic into a company of more than 100 highly skilled programmers, designers, and artists working on high-profile titles. Pandemic is a privately held company with development studios in Santa Monica, California and Brisbane, Australia.

About THQ

THQ (NASDAQ: THQI) is a leading independent publisher of interactive entertainment software worldwide. The company develops its products for all popular game systems including the PlayStation® 2 computer entertainment system from Sony Computer Entertainment, the XboxTM videogame system from Microsoft, Nintendo® GameCube and Game Boy Advance, personal computers as well as wireless devices. The THQ web site is located at www.thq.com. The THQ Wireless site is located at www.thqwireless.com.

This press release contains statements that are forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. These statements are based on current expectations, estimates and projections about THQ's business based, in part, on assumptions made by its management. These statements are not guarantees of THQ's future performance or the performance of Full Spectrum Warrior and involve risks, uncertainties and assumptions that are difficult to predict. Therefore, actual outcomes and results may differ materially from what is expressed or forecasted in such forward-looking statements due to numerous factors, including but not limited to, those described above and the following: changes in demand for THQ's products, including Full Spectrum Warrior, product mix, the timing of customer orders and deliveries, the impact of competitive products and pricing and difficulties encountered in the integration of acquired businesses. In addition, such statements could be affected by growth rates and market conditions relating to the interactive software industry and general domestic and international economic conditions. Specific information concerning these and other such factors is contained in the annual report on Form 10-K for the year ended December 31, 2002. A copy of this filing may be obtained by contacting THQ or the SEC. The forward-looking statements contained herein speak only as of the date on which they are made and THQ does not undertake any obligation to update any forward-looking statement to reflect events or circumstances after the date of this release.
---------------